The Fine Art of the Force.

For this meme. Still taking prompts.


Stargate Atlantis

Someone accidentally activates an unknown Ancient artifact on Atlantis, which releases some kind of aeresol. McKay has a fit at whoever did it, and goes to shut things down and clean up the mess they made. All seems well until the person who had the accident starts accidentally setting things on fire when they get angry or scared.

Things just go downhill from there, as far as McKay is concerned, when the “weird things happen when feeling strong emotions” starts spreading.

Something something, someone who isn’t one of the main crew figures out this is kinda like using the Force in Star Wars. At least enough that the “and now we meditate and figure out how to be calm and serene and still throw flaming debris at the Wraith with out minds” works.

harutemu:

October is coming so lets get the fun and spooky writing prompts ready!

Do you want your followers to choose prompts until you get 5 in a row?
Or choose a row of 5 prompts for yourself to write over the up coming month?
Even if all you want are Halloween flavored story ideas to play with through October, this chart is ready for you.

I’m game. Fandoms in tags.

rachaeljurassic:

Why I think this moment is genius…

Each one of the characters demonstrates their personality perfectly.

Sheppard is the first to move forwards, Ronon a moment later grabs his sword and joins him. Teyla takes measured, thoughtful steps to John’s side. Weir and Beckett stand still, then Carson turns to Elizabeth – not as profound, admittedly, but telling non the less.

But I really want to talk about Rodney. These few seconds are the entire plot of Hide and Seek or, in fact, his character arc through the series.

He can’t help his first instinct, a half step back. Self preservation has been his modus operandi his entire life, it’s a hard habit to break. He then steps sideways, probably contemplating the myriad ways he could die in the next few minutes. BUT THEN, HE STEPS UP.  This is why he is not the same man he was in sg-1. He may be scared out of his wits, he may be a pretty rubbish fighter but he WILL step up with his team because he knows he must and, dammit, it’s the right thing to do.

I know that DHewlett often says that the writers are what made McKay but, whether this was an actor’s choice or a director’s choice, it is this sort of non-verbal characterisation that makes McKay live. The same can be said for everybody in the scene, all of whom so obviously understood what was going on inside their character’s heads.

Another Kiss Meme

howeveryclever:

// new & improved kiss meme with extra feels courtesy of a planning session with @spiritmark

Send a number + a pairing = get a kiss!

  1. First kiss
  2. Painful kiss
  3. Sad kiss
  4. Desperate kiss
  5. Comfortable kiss
  6. Tipsy kiss
  7. Laughing kiss
  8. In the dark kiss
  9. ‘We might die tomorrow’ kiss
  10. ‘You nearly died’ kiss
  11. ‘We’re actually being kind of silly for once’ kiss
  12. A kiss that shouldn’t have happened
  13. A kiss we had to wait for
  14. ‘I don’t have the words right now so here’s a kiss’
  15. A kiss because I have literally been watching you all night and I can’t take anymore
  16. Teasing kisses on every bit of visible skin
  17. Hungry kisses on every bit of newly visible skin as clothing is slowly peeled away
  18. Kisses because I missed you and you really shouldn’t stay away so long
  19. Kisses because I don’t want you to go and maybe I can convince you to stay just a few minutes longer
  20. Kisses because everything hurts right now including being loved by you but you’re also the only thing that makes it feel better

I’m game. Just. I am a multi-fannish person and would like prompts in multiple fandoms. Crossovers welcome too. Fandoms I’ll write in are in the tags.

Morning, 18 June 17

Readers are awesome, and fuck I didn’t think it’s been sitting on my hard drive that long, and shit this means there’s a rewatch of at least some episodes of Stargate Atlantis in my near future, fuck.

So, anyway. I have responded to the comments on An Interesting Argument that is itself a stealth crossover, relocated the picture that is at fault for the potential of Gate of Morning which is properly a crossover once I get further into it, and still misplaced the name and picture for the third sibling (while also not having a picture for Dzvedza, because I have never actually gone looking for one). I need to rewatch some SGA for characterization for Ronan Dex and John Sheppard in particular. And then I need to find where I put my damned notes for this AU and write at least the beginning of the adventure.

At least this AU has a definite set of plot points I know I need to hit, instead of a nebulous “and then shit happens” written over most of it. Now I just need to write the thing.

Iron Man (Movies)/Stargate Atlantis: Vanko’s Atlantis: City of the Ancients

City of the Ancients

Fandom: Iron Man (Movies), Stargate Atlantis
AU: Vanko’s Atlantis
Word Count: 3788
Characters: Carson Beckett, Elizabeth Weir, Ivan Vanko, Jack O’Neill, John Sheppard, Marshall Sumner, Peter Grodin, Radek Zelenka

Here, he doesn’t have to play quite as nice as he might have to back home. Nice enough to keep everyone alive, and to keep them from doing something unpleasant to him, but he doesn’t have to play the same sort of politics as he had to on Earth.


Ivan waves Carson away from the chair once word comes back that the drone’s been stopped, ignoring the wary look the doctor sends his way as he makes good his escape. He’ll have to make sure that Carson has a better idea what he’s doing later, because that had been one of the more annoying failures. It would be easier if he could operate the chair himself, but at the moment, he’s short a gene, and the project to rectify that isn’t yet ready for testing.

Reaching up, he ruffles the feathers of his cockatoo, murmuring nonsense at it in Russian. He enjoys the wariness it instills in the assistants that don’t understand him, and the rolled eyes it earns him from Zelenka. At least there’s one person here who doesn’t require he speak their language to be understood.

“You’re making Carson look ill again.” Zelenka makes a note on his tablet, watching the other bay out of the corner of his eye, speaking Russian for Ivan’s sake. “He probably thinks you’re insulting him.”

“Everyone does.” Ivan shrugs, a brief smile crossing his face. “It doesn’t matter. All I need is not to require his assistance once we arrive in Atlantis.”

“That could take many more months.”

“Than it takes months.” Ivan looks over as the lift opens, letting General O’Neill out, and a younger man that has to be his pilot. “A pity we’ll have to tell the General that.” He watches the younger man – Sheppard, the name tag reads – as he wanders away from O’Neill. “Though at least it won’t take years.”

“Or decades.” Zeleka nods, handing him the tablet. “You’re the head scientist. I’m not telling O’Neill we’re getting behind schedule because of Carson.”

Ivan chuckles, reaching up again to stroke the breast feathers of his bird as he pushes off the wall. “Keep an eye on Sheppard. I don’t think he’ll listen to the General’s admonishment not to touch anything.” There are too many interesting things, and Ivan doubts Sheppard is the sort to always listen to orders. If he had been, the man likely wouldn’t be in Antarctica.

“What do you want me to do if he does touch something?”

“Tell me if it does anything, or if he breaks it.” Ivan shrugs. “It doesn’t matter if he touches it, it matters what happens after that.”

For a base that doesn’t technically exist, O’Neill’s destination is really pretty boring, at least at first glance.  Scientists – and the things scientists do – stopped interesting John after his first time in an airplane, save as a stepping-stone to being able to fly himself.  It’s strange, though.  O’Neill has clearly seen action, and a lot of it.  It makes no sense for someone with that sort of background to be in charge of a scientific mission.  However, it’s not the least logical thing John has seen during his time in uniform.  Far from it.  Maybe O’Neill has a black mark too.

Black mark or no, it’s clear that the general is going to be busy for a while.  John’s knee is aching a little from the cold, and the idea of standing around for an hour or so doesn’t really appeal.  There’s one chair, and even though it’s near some sort of control panel, no one is sitting in it.  So long as he doesn’t touch the control panel, no one should mind if he sits down.

The instant he settles himself into the chair, he realizes he’s just made a serious mistake.

Zelenka stares at the chair as it comes on, turning to grab his tablet after a brief second of shock. “Ivan!”

“What…?” Ivan turns before he gets a chance to say anything to O’Neill or Weir, surprise briefly crossing his face before he smiles. “Perhaps not so behind schedule as I thought.” He doesn’t bother to speak English, or to even apologize for interrupting their conversation for an update that will now have to wait. He chuckles, coming back over to the chair, looking down at Sheppard a moment, trading tablets with Zelenka without even looking at it.

“Sheppard. Surprise.” He glances at the tablet a moment. “Perhaps a map? Sun and planets.” Ivan does speak better English than he usually gives the impression he does to those around him, but right now, it’s not worth the effort, and the curt sentences are at least to the point.

John’s not even remotely sure what’s going on.  He can feel the chair – the whole base – in his mind.  From the little scientist’s reaction, whatever is happening is a big deal – and somehow, he’s managed to put himself right in the middle of it.  O’Neill is going to be pissed.

“Sun and planets,” the other scientist – Ivan – says.  The memory of a trip to a science museum in fifth grade pops into John’s head, and suddenly he’s looking at an intricately detailed hologram of the solar system.  He can see Earth, and when he wishes for a better look, the display zooms in on the planet in question.

“Good.” Ivan makes a note of the command pathway, smiling briefly. “Useful.” He looks up as O’Neill and Weir join them, nodding his head a moment. “I could use Sheppard a bit more often than this once, General. And on Atlantis, since you cannot come with the expedition.” He doesn’t care if Sheppard’s been read in or not, or how much he knows. All he cares is that he will be able to get his computers hooked up to Atlantis, and have them be able to talk to the Ancients’ computer when he does. On time, instead of the longer period of waiting with Carson.

Jack is looking at Sheppard with consternation written all over his face. He’d given the Major permission to accompany him because he’d already seen the drone. He hadn’t been expecting to have to convince the Air Force to give him the Major for the expedition. And he’s not inclined to argue with Ivan, because he agrees with him, it would be useful for them to have someone who expresses a stronger ATA gene than Carson. “I’ll consider it, Doctor Vanko. No promises.”

Ivan shrugs, slipping back into his native Russian. “You never make any promises, General, and yet still, when you say such things, I get what I want. It is enough.”

“Permission to speak, sir?” John asks, standing up.  It feels weird to lose the connection with the chair, but he doesn’t have anything like the rank to talk to O’Neill while sitting.  O’Neill nods, and John takes a deep breath before saying anything.

“May I ask what’s going on, General?”  He’s not sure he wants to be handed over to the scientists, and if it means he won’t be able to fly any longer, he knows he doesn’t.

Jack pauses a moment, looking almost thoughtful before he opens his mouth. “The thing with the chair is preparing for an expedition to the Ancient city of Atlantis.” He shrugs. “Different galaxy, no guarantee you’ll make it home, some arguments over you going along. It’ll be fun.”

“Sheppard is pilot, yes?” Ivan lifts his arm to let his bird step from his shoulder to his arm, the tablet handed back to Zelenka. “Forgot ships on that list.” He fishes a nut out of his pocket as he leans against the wall, handing it to the bird to crack.

“If there are more, and the time machine wasn’t the only one.” Jack doesn’t like the idea of there being more of the little ships like the time machine… unless, of course, they don’t have something that makes them travel in time. But there’s no promise of that, and he hadn’t planned on dangling that particular carrot in front of Sheppard.

Another galaxy?  For one wild second, John thinks this is all part of some elaborate joke.  Then he looks at the faces around him.  Another galaxy.  The thought of it – of going there – is amazing, and incredibly tempting, especially if there are spaceships.  The possibility of never coming back doesn’t really bother him.  He wears his country’s uniform, and that risk is part of the job.  What does bother him is the fear that if he does decide to go, his black mark will keep him on Earth anyway.

“There might be a problem with that, sir.”  John can only imagine the sort of background checks they run on people for this project, and he doesn’t want O’Neill to go to the trouble if there’s no chance in the first place.  "I’m not exactly the Air Force’s favourite pilot.  I was reprimanded and sent here for disobeying a direct order in a combat situation.“  That’s not how John sees it, but it’s how it’s written up in his file, and it’s probably how O’Neill will see it, too.

Jack snorts. "You didn’t leave your men behind.” That’s more important to him than a strict adherence to orders, though he can promise the colonel who’s already been picked as the head of the military on the expedition isn’t going to like it. He’ll live, though. “Only person who can actually veto you is Doctor Weir.”

He nods his head to Elizabeth, who smiles, and crosses her arms. “I’m staying out of this, gentlemen. I’ll welcome someone else who has the ATA gene, though.” The more they have, the better.

“It’s settled, then.” Jack smiles briefly, almost relishing telling anyone who objects what to do with those objections. Now all he has to do is have the Major put through a crash course on the Starget project and the Atlantis expedition. This ought to be fun.

O’Neill’s flat acceptance of things from his point of view is unexpected, but incredibly welcome.  Any lingering doubts about his decision vanish at that point.  

“Thank you, sir,” he tells O’Neill, and means it.  "Ah – could someone maybe tell me what I just signed up for?“

Ivan feeds his bird another nut, chuckling. "For now? More sitting, isolating command pathways. Later, trouble, adventure, aliens. Many things.” He waves a hand at the chair, watching Sheppard patiently. As far as he’s concerned, other things, like explaining the Stargate and all the expedition to Atlantis entails, can wait.

John glances at O’Neill, who nods, before sitting back down in the chair.  The returning connection feels almost like it’s filling a hole he hadn’t entirely known was there.  

“Aliens, sir?” he asks Ivan.  It makes sense, and explains O’Neill’s command of the operation in a way that John isn’t entirely sure he likes. “These aren’t the friendly, ET kind of alien, are they?”  It’s not a question, and O’Neill’s expression is all the answer he needs.


Ivan adjusts the uniform jacket to try to make it more comfortable, silently promising himself he’ll switch back to his usual working clothes once they’re settled on Atlantis. He has a separate uniform for venturing out beyond the gate in the Pegasus galaxy, and it’ll see more use than this one. After a moment, he shrugs, leaning one shoulder against the wall, reaching up to ruffle his bird’s feathers as it starts preening his hair. Waiting patiently for Weir to make her speech, and for the gate to be dialed.

He spots Sheppard among the military gathered on the other side of the room, and raises a hand in greeting. Ivan hasn’t seen him since Antarctica, though he’s heard the major’s been given a whirlwind introduction to everything he needs to know before going to Atlantis. He’s also heard Colonel Sumner objecting loudly to having Sheppard along. Once, at least. O’Neill hadn’t let him object a second time, though Ivan had almost hoped he would. If only so he could tell the man what he thought of him.

“Can I have your attention?” Weir is standing on the ramp, and Ivan turns his head to watch her, though he tunes out the speech, the usual humanitarian rhetoric. His reasons to go have nothing to do with selflessness or humanitarianism, no matter what’s been said. Just a simple choice between rotting in Siberia as his father once had, or going where he has equally little chance of seeing home, while his father is given a chance to live the rest of his remaining years someplace a bit more comfortable than the flat in Moscow. He prefers the latter, and the chance it provides him to ressurect his father’s broken dreams.

“And the heir to a family of murderers and theives shall have nothing so great as that which the family his destroyed will be given,” he murmurs to himself in Russian, knowing that no one in earshot will understand him. This is a victory he had no intention of ever passing up.

“… Dial the gate.” Weir’s finishing her speech, stepping off the ramp to give the gate room for it’s usual flare, chevrons lighting one by one. Eight lit and locked, and soon the brilliant blue of the event horizon is beckoning.

The entire thing is surreal, John thinks, lifting a hand to return Ivan’s greetings.   Even after the lightning-fast introduction to the Stargate program, and the backlog of ten years’ worth of mission reports he’s spent the past week reading, he still can’t quite wrap his head around it as fact.  Until the gate is dialed, anyway.  John doesn’t even try to hide the delighted grin he can feel spreading across his face, and the step through the event horizon is one of the easiest he’s ever made in his life.

Ivan strokes a soothing hand down his bird’s back before he picks up his duffel, hefting the strap onto his shoulder as he heads for the gate. Keeping his bird as calm as he can while they step through the wormhole, though he knows he’s going to get an earful from the cockatoo when they arrive in Atlantis.

The white bird screeches as soon as they’re through, taking off to land on the railing of a balcony, scolding him loudly. He’s annoyed the staff at the alpha site and at the SGC whenever he’s gone through the gate, so long as it hasn’t been on a mission where the bird would be in danger or a liability. Not that he’d actually been on one of those.

“Hush, bird!” he calls back at it, moving out of the way, and heading up the stairs. The duffel is dropped on the balcony, and he calls Zelenka to come up as he pulls sheets off what he has no doubt are control consoles. “Radek, the laptops come up here.”

His first priority is getting connectivity, and checking the power level on the ZPMs that will be powering the city. He doesn’t know what the lifespan is supposed to be on them, and he wants to be sure they’re fine before anything else.

John’s first view of another galaxy isn’t terribly impressive, but the fact that he’s in another galaxy is incredibly cool.  

Sumner is barking orders at the Marines, but none of his commands are directed John’s way.  That’s fine with John.  Sumner seems determined to treat him as if he doesn’t exist, and he’s happy to return the favor.  Putting his bags down, he abandons being ignored in favor of looking around.  Putting his hands in his pockets is technically a dress code violation, but John doesn’t want to touch anything in here by accident.

“Sheppard.” Ivan leans against the railing a moment, waiting impatiently for Zelenka to bring the laptops up. “I could use you up here.” Since Sumner isn’t making use of him, the extra hands to help coax the city to do what he wants will be useful. And as lovely as the city is, they do have a job to do, and he has a nagging feeling the faster he gets this done, the better.

Zelenka is coming up the stairs before Ivan finishes asking Sheppard to come help, and Ivan pushes away from the railing, snagging one of the laptop cases, and stripping the computer out of it rapidly. “Start with the one that has the gate controls. I’ll find where I need to connect to check the power levels.” He’s already identified that panel, and is settling at it with the laptop and connections.

John takes his hands back out of his pockets and climbs the stairs, making his way to Ivan.

“What do you need?” he asks.  Apparently, his term as human light switch is about to begin.

“To turn on the console.” Ivan waves a hand at it, already making the connections. “Just your hand.” A touch should be enough to wake it up, and he knows what command pathways to use to get the information he wants. “Turn on the rest, too.” He’s typing away, the interface he’s using not the one he’ll have to load for those who’ll usually be monitoring this, but he’s happier with his own system.

Well, perhaps more comfortable is the better phrase, as he’s not particularly happy with the information that’s displayed on his screen. “We have a problem, someone tell Weir and the Colonel.” He’s already searching the command pathways for what’s using what power is left in the nearly-drained ZPMs, to find out where they need to take the load off the circuits. “We need to keep everyone in the gate room, and here. Two of the three ZPMs are drained, the third is loosing power rapidly.”

If they’re losing power, turning things on might not be the best idea, but John doesn’t argue, largely because he trusts Ivan’s expertise, and Zelenka’s as well.  He reaches out and puts one hand on the console – and nearly jerks it away again.  It’s like sitting in the chair, only stronger, and the city itself seems to be babbling at him, a thousand different messages that he can’t sort out.  There is one that comes through clearly, though; a welcome, with the impression of homecoming.  

Hi, he thinks; then, Turn on, turn on, turn on.

“Good, Sheppard.” Ivan keeps working, trying to isolate what’s causing the power drain. The city is more complex than the outpost, as expected, and it’s taking time to find what he needs to find. “Can you connect to the city?” He looks up, raising an eyebrow. He knows it should probably require a chair, but with the strength of Sheppard’s ATA gene, he’s willing to ask otherwise.

Zelenka’s waving frantically at him from behind Sheppard, but Ivan gives him a quelling look – he’ll find out what he needs in a moment – and looks back to Sheppard, waiting.

“I think I already am,” John says.  His voice sounds oddly distant in his own ears.  "It’s incredible.“  Which is an understatement, but John can’t think of a better way to say it.  "I think she’s happy to see us.”

“Can you find out why we’re about to lose all power?” Ivan has a suspicion it has something to do with the legends saying Atlantis is a sunken city, but he’s not going to come to a conclusion on merely a legend. “And find out if there’s anything that can be done to correct the drain?”

John closes his eyes, trying to eliminate distractions, and does his best to seperate all the data he’s receiving, focusing on the power supply.  The answer he gets is more impressions than anything – water, a force-field, the sense of surfacing – but they make perfect sense to John.

“The city has a shield, and it’s up right now, because we’re at the bottom of the sea.  Once we get to the top, we can turn the shield off, and that should stop the drain on the power.”

He can see Zelenka relax behind Sheppard; the city being underwater probably had something to do with what he’d been trying to tell Ivan. At least now he doesn’t need told twice.

“Raise the city, then.” He doesn’t have time to isolate the command pathways, and using Sheppard like this will allow him to reboot the laptop with the interface for the English-speaking users sooner rather than later. And let him return to using his tablet, and start in on his own work.

It’s not easy.  The city wants to cooperate – John can feel it – but she’s sluggish, slow to respond even when he tells her that they’ll die if she can’t get to the top.  By the time she gives a reluctant shudder and starts to rise, John is sweating and badly wants to sit down.  He’s not too tired to smile in satisfaction, though.

“That should do it.”

Ivan can feel the motion under his feet, and returns Sheppard’s smile a moment. “Good.” The laptop is booting nicely, and Ivan leaves it with the console as he checks the others, making sure connections are in place, and the laptops are ready for their operators. He glances over a moment as the gate shuts down, the last of the expedition in the gate room, milling about and looking a bit confused by the sensation of motion.

“Radek, find the engineers who were working with the generators and the outpost, and go find a place to set them up so we have power to work with.” He heads for the balcony again, leaning against the rail as his bird walks along it, and up his arm to his shoulder. Preening his hair as if to say all is forgiven for taking it through a wormhole.

“Do you need me any more?” John asks.  Sumner is casting unpleasant glances in his direction,  and the thought of finding a bed, and maybe a shower, is looming large in his mind.

“Not now. Later, yes.” Ivan waves Sheppard off, his gaze drawn to Sumner’s scowl. He gives the colonel a brief smile, almost predatory. Here, he doesn’t have to play quite as nice as he might have to back home. Nice enough to keep everyone alive, and to keep them from doing something unpleasent to him, but he doesn’t have to play the same sort of politics as he had to on Earth.

As he sees it, Sheppard will be the better ally to play nice with – Sheppard has the ATA gene, and doesn’t have the reputation for being the stickler for rules and regulations that Sumner does. And Sumner’s already taken a dislike to Ivan, since he knows what got them the physicist, if not the reasons Ivan was given the choice he was. Those secrets neither he nor the Russian government is particularly interested in sharing.

In the end, though, it still only matters that he’s here, and has a chance he shouldn’t have gotten. Ivan’s smile widens slightly, and he turns away from the railing to get back to work.


Originally Posted: 15 January 2012

AO3 | DW

Harry Potter/Stargate Atlantis: City of Magic: Shimmer

Shimmer

Fandom: Harry Potter, Stargate Atlantis
AU: City of Magic
Series: Fireside Tales
Word Count: 360
Characters: Carson Beckett, John Sheppard, Millicent Bulstrode

“Do you remember what it was, Captain?” She doesn’t know when Sheppard arrived, but she looks at him a moment, watching as his face seems to shimmer. She’s not going to last much longer.


“How long has he been unconscious?” Beckett is already working to check Peterson’s vitals as he directs his questions at Millicent.

“Maybe fifteen minutes.” Millicent stays with the medical team as they begin to wheel her team toward the infirmary. She knows how long each of them has been unconscious, and that none of them will wake up anytime soon, not without her help.

Atlantis is a whispering presence in the back of her mind again, now that she’s returned, and she’s half-certain the city already knows why she’s done what she’s done. What she’s done to protect everyone around her, and what she will do to keep them safe. It hasn’t gotten bad enough for her to turn her wand on herself, but her one hand curls tightly around a vial of potion that is her last resort.

“I had to knock them out. They’d still be there if I hadn’t. I don’t know how long I’m going to be useful, either, Doctor Beckett.” She looks down at Peterson’s face. He’d been the last of the Muggles to succumb to whatever it was on the planet that had driven the others mad. The tickle she can feel at the edges of her mind, and determinedly pushes away. “I was exposed as well.”

“Do you remember what it was, Captain?” She doesn’t know when Sheppard arrived, but she looks at him a moment, watching as his face seems to shimmer. She’s not going to last much longer.

“There was a field holding back whatever it was, and when Henderson managed to turn it off, it rushed out, and it hit all of us. Henderson first, then Markham, then Peterson, then me.” Millicent slides her thumb under the wax seal on the potion vial, feeling a sensation of floating. She has to take this now, before she loses control. “Figure it out, Beckett. Fix them first.”

Sheppard lunges for her when she raises the vial to down the contents in one gulp, but not soon enough to stop her. Blackness encroaches on her vision with alacrity, and Millicent feels her lips stretch in a smile as she collapses toward the floor.


Notes: Millicent went to Atlantis after one of her childhood friends tells her the tale of the other childhood friend being brought home dead of old age, though they’re none of them older than thirty. She wants to know why her friend was so willing to risk that sort of death to be in another galaxy, and she wants to fight whatever it is that killed her.


Originally Posted: 19 December 2013

AO3 | DW

Harry Potter/Stargate Atlantis: City of Magic: Counter-Curse

Counter-Curse

Fandom: Harry Potter, Stargate Atlantis
AU: City of Magic
Series: Fireside Tales
Word Count: 472

Characters: John Sheppard, Millicent Bulstrode

Sheppard is watching her with an expression that suggests he’s trying not to be furious, even though he is. Because he doesn’t know all the facts, and hasn’t been able to get answers.


“You care to tell me what that was, Bulstrode?”

The first thing she hears as she comes back to full consciousness isn’t really what she wants to hear, but it’s a necessary question. Blinking her eyes a moment to make them stop burning – dry eyes and throat are one of the side-effects of her favored knock-out potion, especially if she just uses it, and doesn’t receive the antidote – she looks over at Sheppard a moment.

“No.” Her voice is a croak, and she grimaces, looking for a glass of water that she’s sure Carson would have left. It seems to all but appear in front of her face, held there by Sheppard. Once she has the water down, and her throat doesn’t feel quite as much like she’d swallowed a box of cotton balls, she hands the cup back with a nod of thanks.

“Your team are still unconscious.” Sheppard is watching her with an expression that suggests he’s trying not to be furious, even though he is. Because he doesn’t know all the facts, and hasn’t been able to get answers.

“I need my wand before I can wake them.” Millicent doesn’t actually want her wand yet, despite feeling rather more sane than she expects to. She doesn’t want to have the ability to do serious harm until she knows that whatever had happened on the planet had been fixed.

“It’s staying where I put it until Carson clears you for duty.” Sheppard pauses, watching her with his jaw clenched. “What did you do?”

“I used a spell that doesn’t wear off unless the caster is dead, or the counter-curse is cast by the original caster.” Millicent will not apologize for it, even though she knows at home, it would earn her a sentence in Azkaban, as it’s considered a Dark spell. “I couldn’t risk them waking up, not in their state of mind.”

“Is there any other way of removing it?”

She can feel Atlantis at the back of her mind, a soft whisper that it would be all right, that everything would be fine. No harm would be done. Millicent’s not as certain as the city about that, but Atlantis has dealt with Sheppard longer than her.

“Not one known to the wizarding world.” Millicent sighs, closing her eyes a moment. “I don’t know if there’s something in the muggle world that might work, or if Atlantis might have something in her database that will help.”

“Carson’s tried every trick he knows to wake them up, and nothing’s working.”

“Would you rather I have let them kill themselves?” Millicent’s eyes snap open, her voice sharp with anger. “I’m not going to lose someone else, Sheppard, and your Gryffindor sensibilities be damned! I did what needed to be done to protect them, and to protect myself. All else is irrelevant.”


Originally Posted: 22 May 2014

AO3 | DW

One Word Drabble Prompts

imagines-blog-unlimited:

Pick a character and pick a word and I will write a short drabble!

  1.   Love
  2.   Hate
  3.   Tired
  4.   Awake
  5.   Scream
  6.   Whisper
  7.   Ignore
  8.   Watch
  9.   Silence
  10.   Talk
  11.   Regret
  12.   Relief
  13.   Sorry
  14.   Unapologetic
  15.   Forget
  16.   Remember
  17.   Avenge
  18.   Forgive
  19.   Lost
  20.   Found
  21.   Together
  22.   Alone
  23.   Broken
  24.   Help
  25.   Death
  26.   Live
  27.   Fight
  28.   Surrender
  29.   Learn
  30.   Mistake
  31.   Fear
  32.   Hope
  33.   Light
  34.   Dark
  35.   Pleasure
  36.   Pain
  37.   Truth
  38.   Secret
  39.   Leave
  40.   Return

All Completed Drabbles